Art: Architecture : Metaverse : NFT

Anna Fischer

Executive Master in Art Market Studies, University of Zurich

Introduction

Try to use ChatGPT putting the words in the title together: Art, Architecture, Metaverse, NFT. This is what I got:

As an AI language model, I can provide you with some general information on these topics:

Art: Art refers to the creative ability to produce visual, auditory, or performance pieces that convey an emotion or thought. It could be in the form of paintings, sculptures, music, films, literature, and other expressive mediums.

Architecture: Architecture involves designing and constructing buildings and structures that meet certain functional and aesthetic requirements. Architects are trained professionals who combine art and science to create practical, efficient, and visually appealing buildings.

Metaverse: The metaverse is a term that has emerged in recent years to describe a virtual space where users can interact with one another in an immersive 3D environment. It is a concept that has been popularized in science fiction, and it is now being developed by tech companies as a platform for social networking and entertainment.

NFT: NFT stands for non-fungible token, which is a type of cryptocurrency that represents a unique item or asset. It is typically used to represent digital art, collectibles, and other types of virtual assets. NFTs have been gaining popularity in recent years as a way for creators to monetize their digital work and as a new form of investment.

When combined, these concepts can potentially create new ways for artists and designers to showcase their work in immersive digital spaces,

monetize their creations through NFTs, and integrate technology with art and architecture to create exciting new experiences in the metaverse.

The last paragraph exactly describes the genuine interest in the combination of these fields, or as wisely formulated by AI: these concepts.

The presented thesis starts with the question of architecture being art. Definition of the idea of art and the possible congruence with architecture are researched to then blend into architecture as art that can be brought to the market in the vase of an NFT.

From there the architectural approach transfers into virtual reality and the question arises whether architecture is need in a metaverse surrounding or if game designers’ approach would be more than sufficient.

Creating the metaverse strongly relies on the use of NFTs, so in the last chapter of the thesis an overview on the legal perception of NFTs is given, considering one exemplary NFT with the aim to find the relevant questions more than possible answers.

The work concludes with some thoughts on the correlation of the title concepts but leaves out fact-based conclusions, as there are none, at least not at this stage of this fairly new enterprise of getting architecture as a form of art into metaverse, protected and piled up with NFTs. Only mandatory conclusion upfront: While your read, most of what you perceive is outdated already.

SESSION 06 – Krista Kim

Light is the new ink.

Krista Kim is a digital artist, entrepreneur and founder of Techism (2014), whose work explores the concept of digital consciousness. Her interest in digital technology and its revolutionary effects on human perception, media, social structures, and communication had led her to work in both digital and physical realms. Having developed her signature language of shifting gradients using digital software since 2012, her works on glass and plexi hypnotize its viewers into a trance of tranquility while her immersive video works  provide meditative experiences of color and light.

Listen to the audion interview below:

SESSION 04 – Interview Julia Koerner JK3D

Additive Manufacturing in the Field of Architecture

Q1: – fashion & architecture

You referred to in a previous interview to the notion, and we have been acquainted during our studies in Vienna often with the concept – that “Everything is Architecture” You understand and see a dress as a small architectural project which gives your design a unique approach. Where would you see three differences or similarities between a building in the conventional sense and a garment enclosing the body.

For me a garment is architecture in it’s smallest scale, the second skin around the body. In my design process I work with architectural design tools, both digital and physical processes. I construct a garment in 3D with computational design techniques and use digital fabrication to realize it, similar how I work during a building design process. I think about the structure and performance of material and functionality. This unique design process is influenced by my expertise in 3D design and spatial understanding. Aesthetics, color, rhythm and pattern and proportion are important in any design process of all scales. The differences are in the scale of course. 3D printing technologies have advanced over the past 15 years quite a bit, however the high resolution and fine details can yet only be realized on a small scale. For example I can see this in the Venus Dress and Setae Jacket. I find it enticing to test ideas on a small scale which I imagine will one day be possible to realize on a building scale. Designing a building you have to think about construction, structural performance and exposure to the environment these might appear as differences, but for me they are also topics to think about in fashion design, it is just a matter of scale.

Venus Dress 2016 Photo Tom Oldham
Setae Jacket for Chro-Morpho Collection by   Stratasys 2019Photo by Ger Ger

Q2: – 3D printed architecture

As an expert in the field, i am curious to hear your opinion on where you see a potential or maybe also a change of the profession of architects if 3D printed technology will enter an architectural scale and be used to produce spaces and not objects. We see this increasingly happening quite successfully within industrial and also academic research, quite recently a pedestrian bridge has been installed in Amsterdam – and also some results on a commercial level for domestic environments are happening. Is a 3D printed house an enlightenment or a hazard for the profession of architects? What will need to change in the way we work and design?

Personally I find it exciting to see the developments of 3D printing on a larger scale. I remember vividly around 2008 when I was working with Ross Lovegrove in London, we experienced to see for the first time large scale 3D printing with Enrico Dini’s cement structures. Seeing over the years the various architects exploring the technology on a larger scale was always exciting for me, though often I felt the designs were lacking the full potential of what the technology can offer. Often I see the building industry default into tectonic thinking of traditional construction methods, which is entirely different from how additive technology works, therefore I can understand that some people find it a hazard if not utilized in the right way. The potential I see for the implementation of this technology is when we start thinking about on-site construction and utilizing local materials. 3D printing with earth or plant-based materials and designing intelligent structures which are inspired by nature. Material efficiency – geometries and structures which do not need support material during printing process, therefore only using as much material needed for the construction. Reduce energy consumption and carbon footprint – the material can be processed on location and does not need to be shipped around the globe or even working with recycled materials. These are just some of the aspects which show the potential of this building technique.

Q3: – 3D printing and beyond

I would also be curious to know about the cutting edge of 3D printing technology and what is currently experimental and exciting for you?  Related to the first part of the question where do you think 3D printing will or could play an essential role in our daily habits and rituals in the near future? It s understandable that it will progress in industrial production or medical research for example as a supported essential necessity – but on a domestic, daily ritual scale, beyond fashion which is growing so fast – what would be your opinion on future availability and application of this technology for the general public?

The domestication of the technology is exciting, today desktop 3D printers are affordable and many households have them at home already. They are easy to handle and online you can download many 3D files to print. Certainly one does not need to be an expert any longer to utilize the technology at home. However when it comes to designing home décor objects, accessories, fashion items etc. people will always turn to their favorite designer and seek out to buy designs either in digital or physical format. What we do at JK3D we focus on designing objects for everyday use. Planter pots, vases, trays, coffee tables, pedestals, champagne coolers, handbags, etc. What is experimental and exciting about this is that we can produce all products in-house in our ateliers in Vienna and Los Angeles. We are independent from third party manufacturers. Therefore we can produce much faster and at low quantity, only by demand and by order. This local production enables us to continue and optimize the design process of each product and stay up to date with technologies, materials and trends. The Lamella Series, HY Clutch and Kelp Mini are just some of our products which are produced in this way. Very quickly we can adapt colors, personalize products and change material palette. This is new and there isn’t any other brand doing what we are doing at the moment across two continents.

LamellaSeries 2022©JK3D Photo JK3D
HY Mini Ice 2022 ©JK3D Photo Elena Kulicova 
Kelp Bag 2022 ©JK3D Photo JK3D

Q4: – methods and tools

Computational design has foregrounded the accessibility to technological innovation. We have learned a few tools in our education to design dinosaurs and buildings. I am curious how you observe and make use of the ever expanding digital toolsets available to design professions? Whats has changed in your own work as with the use of digital tools? Will the emergence of AI, and its derivates like Mid Journey, and coming new design tools which alter the role of the designer to some extent –  influence in your opinion your own engagement? Where does this journey go?

Personally I have developed a digital toolset over the years which mixes many different techniques. I work with photography and photogrammetry of natural artefacts, 3D scanning of bodies and spaces and various computational techniques. 3D modelling and generative design techniques are part of our everyday work. With my team at JK3D our tool palette has expanded over the years and everyone brings on new techniques. Emma Sanson, Oliver Hamedinger, Naomi Neururer and Mariana Tanova they all bring their own unique design processes with them and together we collaborate on pretty amazing projects. I am quite intrigued by Houdini and it’s capacity of generative algorithms and how quickly you can develop cutting-edge designs. Personally, I have tried working with AI such as Mid Journey but I though it was too much relying on internal databases and quickly everything looked the same so, what I added as a text prompt would look like other people’s designs and not contain my own personal digital aesthetics, which I think is quite unique. I think I would like to explore an AI which is based on my own design aesthetics, like a personal “JK AI”

Q5: – entrepreneurship

You have collaborated and worked with some of the most iconic and important designers and design houses – and recently have established your own design brand JK3D (https://jk3d.com/) with a set of amazing products. I observe also within the generation of students today a desire to be entrepreneurial and commercially successful.  How important is the development of entrepreneurial skills and how does it alter the way you think and design? Whats your approach to customers and current trends?

Entrepreneurial design thinking is core of our JK3D DNA. I founded JK3D with my partner Kais Al-Rawi in 2020 to have a commercial brand within JK Design. Our cutting-edge designs are housed at permanent collections in museums across the world and at the same time one can purchase the pieces. This is rare that designs are as accessible that everyone can own a museum piece. Our goal is to make 3D printed luxury products more accessible and make it a trend to rethink urban manufacturing. The next generation certainly engages with this idea and especially because we foreground the development of a sustainable brand.

Q6: – research

You often say that nature is an inspiration for your designs and you study found patterns in sea creatures and plants. We also see an ethnical and cultural contextual approach within the crown for queen Ramoda you co designed with Ruth Carter found in Zulu culture. How important is research in your work versus intuition and ideas and a more top down approach, when you start a new design task or a project? How do you balance these forces?

I see the work I do a combination of both, quick designs based on inspirations from drawings and images as well as long term research into a specific subject matter. As part of of my professorship at UCLA I am engaging in architectural research. Here I researched various 3D printing techniques with porcelain and clay as well as robotic timber assembly and digital fabrication with composites. Furthermore I often engage in research with other brands with cutting edge technologies they are developing, for example I have been working with Swarovski over the past 5 years on experimenting with their new 3D printing technology with glass. Last September we showcased the Crystal Lamellas at the Italian Glass Weeks in Venice. Furthermore with Stratasys on their technology printing directly on fabrics in multicolor we realized the Spoorophyte Collection together in 2015 and later the Setae Jacket in 2019. Within these projects I often research natural systems, mathematical geometries, materials, structures and speculative concepts. Such as for example in the 9 months research project RE-Fream a horizon 2020 funded research project, in which we developed with various technology partners the Arid Dress. The projects I realized for Haute Couture and Hollywood, often fund my research but I do not necessarily have the time in these project to develop research, perhaps rather apply it and test it on a real case scenario.

Sporophyte Collection 2015Photo_Ger Ger for SCHÖN!
Setae Jacket for Chro-Morpho Collectionby Stratasys 2019 Photo by Ger Ger
ARID Collection Re-FREAM Project Digital Vogue 2020 Photography Ger Ger

Q7: – academia

How do you involve your professional work and research and the use of 3D printing into your academic work. I am particularly interested in this since within architectural education the 3D printer has become widely democratized and accessible, i see them sitting on most of the desktops. So how do you challenge additive manufacturing and the technology?

I make it an assignment in almost all of my classes, wether seminars or design studios. In the Architectural Mediation Course series (former introduction to computational design) seminar I teach the first year graduate students digital drawing, 3D modeling and 3D printing with FDM technique. In the building construction seminar, the students 3D print chunk models of construction models. In the yearlong research studio I am currently teaching we are researching the application of 3D printed sustainable façade systems. These façade systems are meant to perform as a jacket for a building. As temperatures are changing due to climate change some buildings have to adapt and different seasons might require different retro fits or clip on systems. We are inspired by Gottfried Semper’s Bekleidungsprinzipien in this studio and therefore made a study trip to Vienna in January. We visited all the Otto Wagner buildings and studied the nature inspired ornaments in facades and baroque churches.

Q8: – phygital worlds

We see a rapid development in the connection of developing digital worlds with our physical world. This has started out with communication and social media channels and finds its pinnacle today in the Metaverse and other digital worlds. In your work i assume there is a strong presence of translation from digital design to physical objects. What do you think about the notion of these boarders between physical and digital being blurred.

Although we design everything digitally, I am a very haptic person and making these digital projects tangible is important to my work. The tangibility makes the design accessible, touchable, understandable. The beauty of the work often is within the material transformation and the translation from physical to digital. Sometimes a loss of information occurs, which I find a fascinating effect. This is also what originally got me so interested in the technology in 2005, in my first year at the University of Applied Arts. Back then the university had their first 3D printer and I thought it was exciting to “just press print” however quickly figured out there is more to it then simply pressing a button and that pending on the different technologies different effects and aesthetics can be achieved. You can see this in the models I created for the diploma project Super Human Enticement.

Q9: – metaverse and fashion

It is also important to mention obviously that there is a whole economy operating successfully (brands) in these new worlds. How do you see these developments, especially in fashion –  and would you be interested in designing fashion for digital avatars?

Indeed, we have been working on such a project for the past two years almost with an international fashion brand, the project will be made public in the coming months. The topic is fascinating though I am disappointment about the technical limitations in the Metaverse. Many of the designs we create simply do not work at a low resolution environment, I am personally, therefore, more interested Metahumans and in CGI and what’s possible there.

Julia Koerner

Julia Koerner is an award-winning Austrian designer working at the convergence of architecture, product and fashion design, specialised in 3D-printing. She is the founder of JK Design GmbH and faculty member of UCLA. Her recent collaborations include 3D-printed Haute Couture and costumes for Marvel´s Hollywood blockbuster “Black Panther”. In 2021 she launched her brand JK3D together with her partner Kais Al-Rawi, which is focused on 3D printed fashion accessories, products and home décor.

SESSION 02 – Interview Matias Del Campo

AI & Architecture

Architectural Disruption and the Emergence of new Design Tools

8 provocations 

INTRO 

Thank you for your time Matias and for joining me on this little journey for the next 35 minutes or so. The questions I have prepared – mainly because I know that you are in the epi center of these investigations – are somewhat different from your recent publications and lectures. I formulated the questions as provocations to foster an engaged debate and discussion in regards to AI and its creative use in architecture, but also addressing the pink elephant in the room being prompt generated images, which currently oversaturates the internet. I am very happy that we can have this interview  in person here in Vienna. 

Q1: – the disruption

We often read, just like in your recent interview with archdaily that technology at large is “disrupting” the creative industries and architecture. You also say that neural Architecture is a true paradigm shift within the 21st century.  Do you think that recent phenomena and experimentation with these tools “disrupt”, meaning break with traditional notions of the architectural discipline or would you give here a different reading and reasoning?

MdC: Thanks a lot for having me and having an in-person interview. You of course also read my statement as a provocation to tease out the architectural community – in order to engage and debate. This is necessary and therefore I am happy about this interview. Let’s discuss first why I think that AI is the first true 21st century novel design method, from my perspective or from the perspective of computational design. If you think about it, the majority of the tools we have been applying in the last 15 years were already present in the late 90 ies. They have been upgraded, optimized, polished, became faster. What started with an experiment of a dozen of people become the standard in the industry and profession today. But the tools and methods are not new. Its different with AI assisted tools in architecture. They are different – for a very simple reason, which is the technology. The technology to do these investigations did not even exist 5 years ago. Obviously, there is some trajectory of historic development, but the ability to apply them as a design tool, also with a specific speed and not total frustration – that has changed. The other thing is also the introduction of specific algorithms that have not existed before. GAN came up only in about 2014 -2015. So these are rather novel tools and the question is, how do we as architects respond and engage with these tools? I immediately aggressively went into this direction, having had previous interest with AI in Vienna with the OFA institute as a student. The reason why I think architects need to engage with these tools is because if we don’t somebody else will do it for us or instead of us – and that will not be very pretty. I am thinking about investors, developers, technology companies displacing architects – if we do not respond accordingly and start using these tools on our own terms and values.

Q2: – the design Process

I d like to dive in straight into the ins and out of prompt generated images and ask you the simple question how you read the novelty and meaning of these tools relevant for the architectural design process itself. I agree with the often cited notion that the images are, aesthetically pleasing and inspiring, but i disagree that they conceive spatial concepts –  and I would also claim that inspiration and imagination – even trough images and projects as through texts – has played an important role for architects for a long time. So what changes with prompt generated images within the design process or where do you see its meaningful application?

MdC: This question also goes back to a part of the first question – the disruption of the discipline, which we forgot. In these image based models, these diffusion models certain things happen there which are very interesting to how architects work. I d like to mention two of them. 

One, is the aspect of variation. Its how we have been trained and how we work, doing hundreds of sketches, models to iteratively approach design or a detail or a plan. This is nothing new and has been ongoing forever. The method of creating variation’s is very engraved in architecture. Prompt generated images and diffusion models, amplify this method. I have made a little calculation recently for a lecture and figured out that from May to September this year I have created 75000 images, just in mid journey. I am not even a power user. So the tools explodes the idea of variation, almost a bit overwhelming. How do you select the right image? Our intuition as architects though is challenged in a positive way by this overstimulation. Our sensibilities are trained with this tool. 

The other observation is that it turns around, or on its head the architectural production chain. Originally you do a sketch, go on to a 3d model, detail that – and also create renderings with a lot of production time – in order to present your design. Now it the opposite, you start with the image and work your way back into the production line of architecture.

I agree its not doing architecture per se, its not doing always good projects, but it definitely has the ability to challenge and push projects as a start. Its more like a sketching tool than anything else.

A sketch is not perfect because it needs room for interpretation, and that interpretation is what I think is important in diffusion models. So what are doing right now is finding in the latent space of the datasets we are given for this production things that we as architects have not seen before. This does not mean they are new.

Q3: – intentionality and adaptation

In one of your recent lectures you mentioned intentionality and adaptation of a system as its key characteristics to be declared as intelligent. I am wondering how these terminologies would apply to prompt generated images and the system behind it which heavily relies on machine learning, image recognition and evaluation of big data. I would claim to say that a simple google image search translates a noun into an image of that noun is sourced out of a large database. A response to an input. Where and how do you see intentionality and adaptation in these processes or also beyond MidJourney?

MdC: Well these 3 categories is obviously also the best proof that AI is not intelligent. Kate Crawford, in the Atlas of AI said: “ AI is neither artificial or intelligent” To perform intentionality you have to be conscious and AI is not conscious, we are pretty sure about that. But AI can mimic certain neurological processes that we know about. But also that’s about it. A researcher recently claimed that the best AI is half as intelligent as a cat.

Q4 – beyond the image

I think its essential now to get away from the blockbuster and look at AI in more general terms. You have recently visited here in Vienna several research institutions; you are leading your own laboratory “aril” interrogating the relationship between architecture and AI so i would be curious to hear where on a scientific level in more general terms the journey with AI speculatively is heading towards to.

MdC: Great question, but also a hard one to answer as there are so many different things going on at them moment. First we need to understand this journey as an interdisciplinary project not an architectural one only. We have to work together with computer scientist and roboticist, data scientists, and neuro scientists, philosophers – how AI can change human culture in general. Architecture is one achievement of human culture. What I see currently is already a shift of human culture because of AI. The anthropocentric idea, that within creativity the human is on top of the hierarchical pyramid and nothing else, is starting to erode and become a plateau where we have suddenly different players. This is also what I mean by “post human” design. Processes that are after the dominance of humans over creative processes. I am really interested in this shift. Accepting this shift will also enable us to push forward our own cultural understanding.

Q5: – shared agency

We can agree and its common consensus that within every design process with have a handful of authors and we have emancipated so far that we give credit to all shared and individual responsibilities within a design process. Now we have come to the point that we start to share authorship with machines as co-creators. Why is this suddenly different and what are the intellectual contributions of a machine in your opinion as opposed to using a personal computer 10y ago with modelling software.

Where is the line between a facilitator or enabler to a co-author?

MdC: This is a larger block of an investigation and conversation, but I have an example to answer the questions. But first id like to say that me personally I am profoundly suspicious of authorship these days in general. Authorship is a concept that got invented in the 18th century, so its rather a new concept if you compare it in the lineage of human existence. It got also defined in a time where it was very clear what an author is. The guy who sits down and takes the ink and writes down something. He is the only one contributing, hence the author. This concept started to become vague with the rise of computers in general but much more now. 15 years ago if you were using word on your computer, every error that you make will be in that text. There was no auto-correct. We move now 15 year ahead and within the same software we have auto completion of sentences, alternatives of expression, auto correct in various languages, the mood of the text you are writing is recognized. This is the simplest tool we can imagine.

Now I have trained a neural network on all the texts I have written in my life in order to generate texts for me. So am I the author of these newly generated text. In a way I am because the network was trained on my own data, but still I have aid of a neural network. For me this is rather suspicious at the moment. We have seen this in the arts already, with the famous example of the portrait of Edmond Belamy sold at Christies. Who is the author here? The artist who came up with the idea to generate the image, or is it the programmer who wrote the algorithm, or is the author the artist in the dataset to generate the image? It’s a difficult question because the artwork is based on existing work but the result is something that did not exist before.

So maybe we have to get rid of the notion of authorship overall, because it does not work anymore.

Q6: – extended field of studies

How will architectural education need to change in the future after we have understood, interrogated and adapted these new tools into our design profession just like we have adapted digital tools and computational processes – and what are future competencies that an architect must have in order to stay relevant with these tools?

MdC: I see already changes happening in my own teaching in studio. I think the idea of a top down design studio doesn’t work so well anymore. One of the competencies that will need to be trained and mastered in my opinion is the ability to learn how to build a data set. It’s a simple rule of “garbage in – garbage out” as within any computational process. If your data set is not good you will not have good results. Architects will need how to do this – or let’s put this in another way – how to judge it. The other competency that will not only count for our profession but several ones is the ethical use of those toolsets. There are cultural, racial biases in the tools. How can you identify those and how do you work with them? There are also of course opportunities that are on the other hand fantastic. We were recently discussing int the lab, where we are building this large-scale plan data set – if the data set will be biased or culturally diverse as it is a participatory process of collecting. So the discussion is what are we achieving here? creating another international style, because we are using data from all over the world? Its like a plain level of architectural design. We figured that it is possible to do that, but also that this should not be the goal. The goals should be that because the data set is from all of the world and diverse it would be possible to respond to local contextual specificities in the design. It would have the ability to focus rather than generalize.

Q7: – datasets

Within the use of AI and prompt generated images the large amount of data set is set out as a positive criterion of the overall system. A necessity for the result. This makes sense again in a singular task with a given intention and goal, let’s say detect cancerogenic tissues within MRI images, but in design processes especially in the beginning often there is a multitude of directions and ambiguity. How does here the pooling from 5 billion images, or growing data sets in general – help in your opinion vs. the close study of 3 projects in detail. Would the use of AI within architecture not need to be isolated to singular entities, like f.ex structural optimization as practiced in some well-known engineering offices? 

MdC: The scale of the data set indeed is getting a lot of critique from the computer scientists’ community as they are aware that our own mind has the ability to do the same task with less data. They are trying to figure out why the brain still is better in let’s say object detection than machines? It should be the other way around. We still don’t know how this works. The other critique is the energy consumption to build and source from large data sets. Our brain comparatively uses a ridiculous amount of little energy to process enormous amount of data. I think we will see progress in how we build large datasets, and once we understand how the processes work we will also be able to reduce their quantity.

The other question on how to create a focused project with such large data in the beginning, is also interesting. I think it depends on the prompt in relation to what you want. So if you have  specific are you would like to investigate you can easily do that with diffusion models even with a large dataset. 

Everything is also of course dependent on the investigation or the question itself. Let s say you would like to research Adolf Looses “Loosbar” here in Vienna. Its probably better to go into the actual place, the library or read books because what can AI do here to help? Regenerate the “Loosbar” from datasets? Why would that be useful? It it a question of purpose often.

Q8: – multiple mediation

In my limited understanding of AI and its application i think that what AI is extremely good at is always a singular task. Recognize a human silhouette within an image. Quite useful for lets say self driving cars. Now within architecture i think that it is unavoidable to multitask and mediate several design intents and processes at the same time, not sequentially, not linear but literal as a field. I am thinking here about yes inspiration and intuition, organization, formal vocabulary, structures and materiality. To mediate and also understand how to adopt is a very human competency. How do neural networks mediate and adapt between tasks and goals?

MdC: You hit a very important point here, and I am going to tell you about an observation we made that tackles your question. Early on we were lucky to work with Justin Johnson who works with 3d models as datasets. It became during the research clear that these networks will be able to do either the interior or the exterior of a project but not both at the same time. So this is exactly the challenge your question is aiming at. We have not solved it yet, to be honest. We thought about possibilities to concatenate certain algorithms but then everything becomes so heavy computationally that it becomes frustrating to work with. Probably everybody is working on this pressing challenge that solves this dilemma on several levels. In cars they can do this already. We are lucky in Michigan to be close to these labs and be able to collaborate with Ford on concatenation of algorithms. One last things I would like to add here as to the aspect of intuition, creativity, organization – are very hard to capture and emulate with computational processes, let alone with AI simply because we don’t know how they inherently work. We don’t know what happens in the human mind when a creative thought is born. I put a lot of effort in researching if AI can be creative and I was convinced it is, but by now I know this is not the case. AI is not creative. The creative is the person reading the image and giving it meaning.

Dr. Matias del Campo is a registered architect, designer, and educator. He is an Associate Professor at Taubman College of Architecture and Urban Planning, University of Michigan, and director of the AR2IL – The Architecture and Artificial Intelligence Laboratory at UoM. He conducts research on advanced design methods in architecture, primarily through the application of Artificial Intelligence; collaborating with Michigan Robotics and the Computer Science department. Matias del Campo is the co-founder of the architecture practice SPAN. The award-winning architectural designs are informed by advanced geometry, computational methodologies, and philosophical inquiry. SPAN gained wide recognition for the design of the Austrian Pavilion at the 2010 Shanghai World Expo, and more recently for the Robot Garden at the Ford Robotics Building. SPAN’s work was featured at the Venice Architecture Biennale in 2012 and 2021; ArchiLab 2013, and the Architecture Biennale in Vienna and Buenos Aires in 2019. Solo shows include “Formations,” at the MAK in Vienna and the exhibition “Sublime Bodies” at the Fab Union Gallery in Shanghai, China. In 2013 the practice expanded its operations to Shanghai, China, where the practice is currently working on building projects of various scales. He earned his Master of Architecture from the University of Applied Arts Vienna and his Ph.D. from the Royal Melbourne Institute of Technology.

Metaverse architecture – a snapshot

Anna Fischer

Zurich 17-09-2022
Executive Master in Art Market Studies, University of Zurich

Table of content

1. Introduction

2. Actualstatus

2.1. Definition and understanding of metaverse

2.2. Architecture in metaverse, a snapshot

2.3. Applicability of architecture theory

3. CompetitionSalond’Art

3.1. The task, breaking boundaries

3.2. The outcome, three examples

4. Conclusion

Interview: Anna Fischer– NF Architects

Prepared by Ian Manson, 27th May 2022

Anna, thank you for taking the time to join me in this interview to educate our community on NF Architects and your relationship with pax.world. But first can you give us a brief introduction to you and your story?

Thanks for having me on this interview. My background is quickly explained. I am a criminal defense lawyer with a small law firm in the town of Zurich, growing from Money Laundering into Art, which led to an Executive Master in Art Sales Management. This is where I first learned about NFTs, the metaverse and how these interact with the art scene. Architecture was then just a natural next step when asking where are we going to view all this amazing art in the metaverse.

Why did you get involved in the NFT arena, and where do you think the crypto industry will be in 5–10 years?

As I mentioned the classes I took opened my views and improved my knowledge on NFTs. NFTs combine the worlds I know best, law and art. The perception that NFTs are fast money and nothing else is simply wrong. I wanted people to understand that NFTs guarantee ownership, they are a very simple version of proof for a legally binding transaction, simplify the art market massively and making it achievable to everyone, which is a great advantage. It’s no longer about art being a high-end market for people who don’t know where to put their money. It is about the real perception of art, that can touch anyone and now can become achievable to a larger mass.

Thank you for your insight. Can you give us an introduction to NF Architects. and its history?

Marc Wieneke, my co-founder, who is an amazing architect in real life, showed me some of his plans and projects that had never been realized. They were incredible, the shapes where out of this world and some of the renderings were simply breath-taking. I learned that many great architects had such unfinished or unrealized projects and that these were condemned to a black box. So, our first business idea was to create NFTs of these works and try to sell the original 3D models and plot plans within the smart contract. We first launched on New Year’s Eve this year and had one great success to start with. Going on we found that many players in the metaverse, whether from art or luxury industries or consulting companies asking for tailor-made architecture which is now our main focus. We create architecture that is no longer bound by the circumstances of real life such as gravity, climate and geography, and give our clients the max experience according to their specific needs.

So how did you get started with NF Architects?

I mentioned my idea with the NFTs for architecture to a befriended investor and he was very interested in funding the company. With this start capital we were able to do our first NFT project and launch it. It was sold for a very good price. In our business model 80% of the revenue goes to the architect, so we absolutely need turnover to reach breakeven. However, tailormade architecture is taking over at this stage and will be probably closer to a real-life architectural studio. NFTs however remain mandatory to us. We protect ownership and IPR when a project is minted and this incredible advantage of NFTs will bring the business world in general to a more efficient functioning.

What is so special about your relationship with pax.world?

As architects we do need a land to build on and in virtuality this is the metaverse. We spoke to several providers and creators of metaverses in the large sense of the word. pax.world definitely stood out through the idea of having two levels of metaverse, the regular one where everyone can cruise by using very simple devices such as smartphones and personal computers, and the so called metanovae where quality of rendering, applications and uses are high-end and satisfy the needs of our clients. If you do architecture in a very simple way, you end up creating Minecraft or similar games. High-end architecture does imply certain software use and ability to implement high quality visuals. This is what pax world does and this is definitely unique. When I first met Matt (CEO of pax.world) he showed us the land they build, the vision they have and as well convinced us with his personal enthusiasm. When we started to work with their tech guys, we understood that their level of production is absolutely high-end and they invested in staff that is beyond average. I believe that this is a crucial decision and another plus of pax.world.

Anna Fischer– NF Architects

What has been the biggest challenge with your project at pax.world?

Actually, the cooperation so far has been really easy and on a partnership basis. With pax.world you always get immediate response, the team is outspoken and clear, visions can be implemented and their interest in developing ideas and taking time to discuss the understanding and development of metaverse is astonishing and meets our own policy of not only selling a product but being part of the creation of an extended world.

What is the biggest achievement with your project at pax.world?

I think visibility is a though issue for a start-up like us. We hardly have any marketing budget so we absolutely want to partner up with companies that love our work and want to promote us. This is the case with pax.world and we are looking forward to taking the next steps with this incredible metaverse they’re building.

What are the next steps for NF Architects, the 1-to-2-year plan?

Our goal is to create awareness for the necessity of architecture in the metaverse. There is a difference between building a game environment and architecture in the metaverse. Our architects work very similar to real life. They spend time and passion in understanding the clients needs. Metaverse should not be limited to an exact copy of real life but solve problems in an easier way than in real life and thereby facilitate business. We look at the metaverse as a surreality which means it is not just a digital twin area, but the use of virtuality leads to an improvement also in real life.

Where do you see platforms like pax.world being in 5 to 10 years’ time?

Metaverses, and I shall declare pax.world to be such, will differ by the quality of the experience. pax.world emphasizes on the quality aspect and underlines the necessity of being reachable by anyone. So there is a democratic aspect to pax.world as well. We absolutely believe that pax.world can become a true community with established “inhabitants” throughout the timescale of 5 to 10 years from now.

Where can people support NF Architects and pax.world and do you have any final words?

Anyone who enters virtuality and wants to establish a perception of themselves or their businesses in the metaverse should go for quality. It is useful to understand the long-term vision and plan the platforms have. Then you choose and if you start building in the metaverse you learn that having an architect, with the education and understanding of his profession, will make a difference that can be very useful for your appearance in virtuality. In real life you still meet the real people but in virtual life it is all about what you see and experience first of all on a visual basis. And there is so much potential to express what your message is.

The metaverse and virtuality in general are the future. It is really amazing growing into these worlds, starting to ask general questions on how we live, how we present ourselves, how we communicate and how we can inspire each other easier through the use of this new world.

Learn more about NF Architects and pax.world here:
https://nf-architecture.io/
https://pax.world/

Architecture as art in metaverse

Anna Fischer
Zurich 27-03-2022
Executive Master in Art Market Studies, University of Zurich

Table of content

1. Introduction

2. Approach by definition

2.1. Definition of art

2.2. Definition of architecture as art

2.3. Metaverse

3. Approach by actual status in metaverse

3.1. Art in virtuality

3.2. Architecture as art in metaverse

4. Conclusion